Glock-18 in CS2: price, damage, burst mode and stats
Glock-18 stats in Counter-Strike 2 from the game files: price, kill award, damage, magazine and reserve, burst mode values and which team can use it.

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The Glock-18 is a pistol in Counter-Strike 2 (CS2). This guide lists its stats as they appear in Valveās game files as of Oct. 22, 2026.
Glock-18 quick stats
| Stat | Value |
|---|---|
| Price | 200 |
| Kill award | 300 |
| Damage per bullet | 30 |
| Bullets per shot | 1 |
| Magazine size | 20 |
| Reserve ammo | 3 |
| Fire mode | Not full auto, with a burst mode available |
| Movement speed with the weapon | 240 |
| Slot | Pistol (secondary) |
| Ammo type | 9mm bullet |
| Silencer | None |
| Zoom levels | 0 |
Which team uses the Glock-18
In the item file, the Glock-18 is listed for the Terrorists. The weapon sits in the pistol slot.
Damage, headshots and armor
Each shot fires one bullet with a base damage of 30. The file sets the headshot multiplier at 4.0.
The weapon entry also lists these values:
- Armor ratio0.94
- Penetration1.0
- Range4096.0
- Range modifier0.85
Fire modes and cycle time
The Glock-18 is not a full-auto weapon, and the file flags that it has a burst mode. Its weapon entry gives these timing values:
- Cycle timetwo values, 0.15 and 0.3
- Cycle time when in burst mode0.5
- Time between burst shots0.05
Accuracy and recoil values
Many accuracy and recoil stats in the weapon entry come as a pair of values. The table lists the first and second value of each pair as written in the file.
| Stat | First value | Second value |
|---|---|---|
| Spread | 0.002 | 0.015 |
| Inaccuracy, standing | 0.0056 | 0.0056 |
| Inaccuracy, crouching | 0.0042 | 0.003 |
| Inaccuracy, moving | 0.01 | 0.01295 |
| Inaccuracy, jumping | 0.08787 | 0.08787 |
| Inaccuracy, after firing | 0.056 | 0.045 |
| Inaccuracy, landing | 0.000185 | 0.000185 |
| Inaccuracy, on a ladder | 0.137 | 0.11925 |
| Recoil magnitude | 18.0 | 30.0 |
| Recoil magnitude variance | 0.0 | 5.0 |
| Recoil angle variance | 20.0 | 20.0 |
| Maximum speed | 240.0 | 240.0 |
The file also lists a recovery time of 0.2 for standing and for crouching, and a final recovery time of 0.33 for both. A transition between the two runs from bullet 0 to bullet 5.
Other values in the entry: the initial jump inaccuracy is 0.09662, and the deploy duration is 1.0.
Magazine and reserve ammo
The Glock-18 holds 20 bullets per magazine. Its primary reserve ammo is set at 3, and the file counts reserve ammo in magazines.
Kill award
Killing an enemy with the Glock-18 gives a kill award of 300, as listed in the weapon entry.
FAQ
How much does the Glock-18 cost in CS2?
The weapon entry in the game files sets the price at 200. As of the Oct. 22, 2026 files, that is the value Valve lists.
Which team can use the Glock-18?
The item file lists the Terrorists as the class that uses the Glock-18.
How much damage does the Glock-18 deal?
Each bullet has a base damage of 30, and the headshot multiplier is 4.0. The weapon fires one bullet per shot.
How many bullets does a Glock-18 magazine hold?
A magazine holds 20 bullets. The file lists a primary reserve of 3.
Does the Glock-18 have a burst mode?
Yes, the game file flags that the weapon has a burst mode. It lists a cycle time of 0.5 in burst mode and a time between burst shots of 0.05.
Glock-18 changes in the game files
Values of the Glock-18 that changed in the game files since May 3, 2024.
| Date | Value | Before | After |
|---|---|---|---|
| March 18, 2026 | Reserve | 120 rounds | 3 magazines of 20 |
Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
Tuned reserve magazine counts per-weapon.
Game file weapons.vdata, build 2000764 (March 18, 2026), GameTracking-CS2 mirror. All weapon changes