CS2 Desert Eagle: price, damage, accuracy and ammo from game files
Desert Eagle stats in Counter-Strike 2 from Valve's game files: price, damage, ammo, accuracy and recoil values, plus the recent reload changes.

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The Desert Eagle is a pistol in Counter-Strike 2 that both teams can use. Below are its numbers from Valve’s game files and how recent updates changed the way its ammo works.
Everything below is current as of the game files from Sept. 23 and Sept. 30, 2026, and the Sept. 22, 2026 update notes.
Desert Eagle stats at a glance
The table lists the main values from the game files.
| Stat | Value in game files |
|---|---|
| Price | $700 |
| Kill award | $300 |
| Base damage | 53 |
| Headshot multiplier | 3.9 |
| Magazine size | 7 |
| Reserve ammo | 3 magazines |
| Bullets per shot | 1 |
| Full auto | No |
| Burst mode | No |
| Range | 4096.0 |
| Range modifier | 0.85 |
| Armor ratio | 1.864 |
| Penetration | 2.0 |
| Cycle time | 0.225 |
| Max movement speed | 230.0 |
| Ammo | .50 AE |
| Weapon slot | Pistol |
Price, kill award and teams
The game files set the price at $700 and the kill award at $300. Both Terrorists and Counter-Terrorists can buy it.
Damage and headshots
The base damage is 53 and the headshot multiplier is 3.9. Each shot fires one bullet.
The armor ratio is 1.864, penetration 2.0, range 4096.0 and the range modifier 0.85.
Ammo, reloading and the reserve
The Desert Eagle holds seven rounds per magazine, and its reserve is three magazines. That fits Valve’s description of reserves in the March 18, 2026 update, where reserve ammo is shown as a number of magazines, shells or bullets depending on the weapon.
How reloading works since March 18, 2026
Valve redesigned reloading in the March 18, 2026 update. In the announcement, Valve wrote that the old behavior meant “the decision to reload has never offered significant trade-offs.”
The new rule, from the patch notes: when you reload a magazine-fed weapon, all remaining ammo in the magazine is discarded and a new, full magazine is taken from the reserves. In the announcement Valve wrote that most weapons got a three-clip fill-up, with fewer for some weapons and more for others. The Desert Eagle’s reserve of three magazines matches that standard.
Two other changes from the same patch notes apply here:
- The fill level of the current weapon is displayed below the ammo count.
- Reserve counts were tuned per weapon.
With a seven-round magazine, reloading early throws away the rounds still in it.
Silent reload
The Sept. 22, 2026 update added a quieter option. Valve wrote that players can now reload silently, but slowly, by pressing and holding the reload key.
Attacking is blocked for a set time after a reload starts; the game files set this value at 2.2.
Accuracy values in the game files
Accuracy is set as inaccuracy values for different situations; several have two entries.
| Situation | Value(s) |
|---|---|
| Spread | 0.002, 0.002 |
| Inaccuracy, standing | 0.0042, 0.0042 |
| Inaccuracy, crouching | 0.00218, 0.00218 |
| Inaccuracy, moving | 0.0481, 0.0481 |
| Inaccuracy, per shot fired | 0.07223, 0.07223 |
| Inaccuracy, jumping | 0.04055, 0.37155 |
| Inaccuracy, landing | 0.000043, 0.00073 |
| Inaccuracy, on a ladder | 0.152, 0.152 |
| Jump inaccuracy, initial | 0.54882 |
| Jump inaccuracy, at apex | 0.33155 |
| Reload inaccuracy | 0.0 |
The crouching value (0.00218) is smaller than the standing value (0.0042), and both are far smaller than the moving value (0.0481).
Recovery time
Recovery times for crouching and standing:
- Crouching: 0.449927
- Standing: 0.8112
- The final recovery values for both are identical to these.
- The recovery transition runs from the third bullet to the 10th.
With a magazine of seven, the transition end value of 10 is larger than the magazine itself.
Crosshair and accuracy
The Sept. 22, 2026 update changed the default crosshair to “Dynamic Quad,” which Valve wrote “better represents weapon accuracy.” Crosshairs are now resolution independent, and the Settings menu has a new “Crosshair/Scopes” tab with updated crosshair settings. The same update added new crosshair styles.
Recoil
Recoil values for the Desert Eagle:
| Value | Number(s) |
|---|---|
| Recoil angle | 0.0 |
| Recoil angle variance | 60.0, 60.0 |
| Recoil magnitude | 48.200001, 48.200001 |
| Recoil magnitude variance | 18.0, 18.0 |
The April 21, 2026 update adjusted how recoil looks on screen. Valve wrote that camera motion due to recoil now matches CS:GO more closely, while bullet trajectories should continue to match CS2. The notes add that players now experience the full camera motion from external sources of aim punch, such as getting shot, regardless of network latency.
Handling and movement
Other handling values:
- Max speed230.0 for both entries.
- Deploy duration1.0.
- Flinch velocity modifiers0.4 (large) and 0.55 (small).
- Zoomnone.
- Silencernone.
- Revolverno.
The weapon can be flipped to the other hand, and the model is built right-handed.
Fixes and animations
In the Nov. 16, 2023 release notes, Valve wrote that it fixed a case where the Deagle slide would fail to reset on round restart. The April 21, 2026 update also made minor adjustments to viewmodel animations in general.
FAQ
How much does the Desert Eagle cost in CS2?
$700, as Valve’s game files set it. A kill with it is worth $300.
How much damage does the Desert Eagle do?
The base damage is 53 per shot, with a headshot multiplier of 3.9.
How many bullets does a Desert Eagle magazine hold?
Seven. The reserve is three magazines, and since March 18, 2026 each reload takes a full magazine from the reserve.
Do I keep the leftover bullets when I reload?
No. Since the March 18, 2026 update, reloading discards all remaining ammo in the magazine and takes a new, full magazine from the reserves.
Can I reload the Desert Eagle quietly?
Yes. Since the Sept. 22, 2026 update, holding the reload key reloads silently but slowly.
Which teams can use the Desert Eagle?
Both. Terrorists and Counter-Terrorists can buy it.
Desert Eagle changes in the game files
Values of the Desert Eagle that changed in the game files since May 3, 2024.
| Date | Value | Before | After |
|---|---|---|---|
| March 18, 2026 | Reserve | 35 rounds | 3 magazines of 7 |
Reserve ammunition is now represented either as number of magazines, shells, or bullets, depending on the weapon.
Tuned reserve magazine counts per-weapon.
Game file weapons.vdata, build 2000764 (March 18, 2026), GameTracking-CS2 mirror. All weapon changes
Sources
- Valve, CS2 game file weapons.vdata (GameTracking-CS2 mirror, Sept. 23, 2026)
- Valve, CS2 game file items_game.txt (GameTracking-CS2 mirror, Sept. 30, 2026)
- Valve, Guns, Guides, and Games (March 18, 2026)
- Valve, Counter-Strike 2 Update (March 18, 2026)
- Valve, Counter-Strike 2 Update (April 21, 2026)
- Valve, Counter-Strike 2 Update (Sept. 22, 2026)
- Valve, Release Notes for 11/16/2023 (Nov. 16, 2023)
- Valve, Counter-Strike 2 Update (July 15, 2025)